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The Motion Comic: Neither Something Nor Nothing

机译:运动漫画:一无所有

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A motion comic combines artwork, panels and narrative from comic books with affordances from animation, film, graphic design, sound design and interactivity and is commonly referred to in the literature as a "hybrid medium, " a "medium in between." Motion comic production can be located within the broader industry tendency for media forms and their associated languages to fluidly recombine. This paper aims to understand the creative space of the motion comic in terms of media hybridity. Drawing on literature from motion comic scholarship, industry discussion, critical reviews and analysis of motion comic exemplars, the paper presents a theoretical explication of the hybrid media context of motion comics as a type of narrative motion graphics. The analysis concludes that the motion comic occupies an ambiguous space in terms of media modalities, aesthetics, literacy and critical reception and is symptomatic of the underlying attributes of software-induced hybridization of traditional media.
机译:动态漫画将漫画书中的艺术品,面板和叙述与动画,电影,图形设计,声音设计和互动性相结合,在文学中通常称为“混合媒介”,即“中间媒介”。动态漫画的生产可以定位在更广泛的行业趋势中,媒体形式及其相关语言可以流畅地重组。本文旨在从媒体混合性的角度了解运动漫画的创作空间。借鉴运动漫画研究,行业讨论,运动漫画样本的评论和分析等文献,本文提出了运动漫画的混合媒体上下文作为一种叙事性运动图形的理论解释。分析得出的结论是,运动漫画在媒体模态,美学,素养和批判性接受方面占据了一个模棱两可的空间,并且是软件诱发的传统媒体杂交的基本属性的症状。

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