...
首页> 外文期刊>Journal of Cleaner Production >Teaching sustainability to a broad audience through an entertainment game - The effect of Catan: Oil Springs
【24h】

Teaching sustainability to a broad audience through an entertainment game - The effect of Catan: Oil Springs

机译:通过娱乐游戏向广泛的受众群体讲授可持续性-卡坦:油泉的影响

获取原文
获取原文并翻译 | 示例

摘要

In order to attain a truly sustainable society it is necessary for people to make 'the sustainable choice' in daily life, business and governance. Instrumental in increasing the awareness and understanding about sustainability issues and improving people's behaviour regarding sustainability issues is sustainability education. However, sustainability education is not yet widespread and is found to not always be effective in tackling people's behavioural aspects regarding sustainability issues. This paper addresses a novel form of sustainability education that has potentially both a wide reach and tackles behavioural aspects of sustainability issues directly: serious gaming. It is shown how an entertainment game, a scenario expansion for the popular board-game Settlers of Catan, can be used to educate a broad audience on sustainability issues. Through a causal analysis of the educational mechanisms embedded in the game scenario the strategies that players might use were found. Subsequently, workshops were held to observe how players are affected by playing the game. The results suggest that playing the game affects people's attitude towards sustainability and, predominantly, the sustainability of the behaviour. Although only the second finding could be supported by statistical tests, the anecdotal observations and quantitative findings do point in the same direction. It was found that the sustainability concepts embedded in the game together with the gameplay dynamics drove the educational effects of the game. These game dynamics enable players to experience real sustainability issues: players are forced to reconsider their strategies, not necessarily to save the Island of Catan, but for their own victory in the game which is a strong lesson related to sustainability in general and climate change specifically. Future research should focus on conducting larger-scale surveys supporting the execution of statistical tests. In addition, this research points at the untapped potential of teaching sustainability concepts through entertainment games and suggests that game developers incorporate sustainability concepts through educational mechanisms in their games. (C) 2017 Elsevier Ltd. All rights reserved.
机译:为了实现一个真正的可持续发展的社会,人们有必要在日常生活,商业和治理中做出“可持续的选择”。可持续性教育有助于提高人们对可持续性问题的认识和理解,并改善人们在可持续性问题上的行为。然而,可持续性教育尚未普及,并且发现在解决人们关于可持续性问题的行为方面并不总是有效的。本文探讨了一种新型的可持续发展教育形式,它具有广泛的影响范围,并且可以直接解决可持续发展问题的行为方面:严肃的游戏。它显示了如何使用娱乐游戏(一种流行的卡坦定居者卡特尔的场景扩展方案)来教育广大受众关于可持续性的问题。通过对游戏场景中嵌入的教育机制的因果分析,发现了玩家可能使用的策略。随后,举办了研讨会,观察玩家如何玩游戏。结果表明,玩游戏会影响人们对可持续性的态度,并且主要影响行为的可持续性。尽管只有第二个发现可以得到统计检验的支持,但轶事观察和定量发现的确指向同一方向。人们发现,嵌入在游戏中的可持续性概念以及游戏动态性推动了游戏的教育效果。这些游戏动态使玩家能够体验真正的可持续性问题:玩家被迫重新考虑自己的策略,不一定要拯救卡坦岛,而是为了自己的胜利,这是与总体可持续性和气候变化有关的重要教训。未来的研究应集中在进行大规模调查以支持统计测试的执行。此外,这项研究指出了通过娱乐游戏教授可持续性概念的未开发潜力,并建议游戏开发商通过教育机制将可持续性概念纳入其游戏中。 (C)2017 Elsevier Ltd.保留所有权利。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号