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Individualizing gamified systems: The role of trait competitiveness and leaderboard design

机译:个性化游戏系统:特质竞争力和排行榜设计的作用

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摘要

The success of gamified systems depends on how user characteristics and behavior interact with system design. Prior research, however, has largely neglected this user-system interaction, thus limiting our understanding of gamification design. To addresses this limitation in the current literature, we investigate how users' trait competitiveness is related to the usage intention of a competitive gamified system. Based on our theoretical model, we hypothesize and test both direct and indirect effects (through perceived enjoyment), as well as whether and how system design moderates the effects of trait competitiveness. Results from structural equation modeling demonstrate an indirect-only mediated relationship between trait competitiveness and usage intention through perceived enjoyment. Moreover, we show evidence, that this mediated relationship interacts with system design, such that the relationship is strengthened when a team-based vs. a player-based leaderboard is employed. Our findings show the importance of designing gamified systems that provide appropriate user-system fit.
机译:游戏系统的成功取决于用户特征和行为如何与系统设计相互作用。然而,现有研究在很大程度上忽略了这种用户系统的互动,从而限制了我们对游戏设计的理解。为了解决当前文献中的这种限制,我们调查了用户的特质竞争力与竞争性博彩系统的使用意图有关。基于我们的理论模型,我们假设并测试直接和间接效应(通过感知享受),以及系统设计是否以及如何调节特质竞争力的影响。结构方程模型的结果表明,通过感知享受,特征竞争力与使用意图之间的间接介导关系。此外,我们显示了证据,即这种介导的关系与系统设计相互作用,使得当基于团队的与玩家的排行榜采用基于球员的排行榜时,这种关系得到加强。我们的调查结果显示了设计提供适当的用户系统适合的游戏系统的重要性。

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