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The effects of Virtual Reality (VR) on charitable giving: The role of empathy, guilt, responsibility, and social exclusion

机译:虚拟现实(VR)对慈善赋予的影响:同理心,内疚,责任和社会排斥的作用

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摘要

As Virtual Reality (VR) continues to have an increased presence in the consumer marketplace, charitable and non-profit organizations are looking to VR to stimulate charitable giving (monetary or volunteering). The objective of this research is to investigate the effects of VR on empathy, guilt, responsibility, and donation of time and money in the social marketing context. Supported by the media richness theory (MRT) and the social presence theory (SPT), the results of three experimental studies suggest that content viewed on a VR platform, when compared against a traditional two-dimensional video media platform (VM), increases empathy, increases responsibility, and instigates higher intention to donate money and volunteer time towards a social cause. For socially excluded individuals, VR enhances the level of guilt and social responsibility, ultimately leading to a higher intention to volunteer. Although, this did not manifest for monetary donations.
机译:随着虚拟现实(VR)继续在消费市场存在增加,慈善和非营利组织正在寻求VR刺激慈善捐赠(货币或志愿者)。本研究的目的是调查VR对社会营销环境中的时间和金钱的同理心,内疚,责任和捐赠的影响。由媒体丰富理论(MRT)和社会存在理论(SPT)支持,三项实验研究结果表明,在VR平台上观看的内容,与传统的二维视频媒体平台(VM)相比,同情增加,增加责任,并煽动更高的意图捐赠金钱和志愿者时间走向社会事业。对于社会排斥的个人来说,VR提高了内疚和社会责任的水平,最终导致志愿者更高的意图。虽然,这并没有表现出货币捐赠。

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