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A progressive vector map browser for the web

机译:网络上的渐进式矢量地图浏览器

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摘要

With the increasing popularity of web-based map browsers, remotely obtaining a high quality depiction of cartographic information has become commonplace. Most web mapping systems, however, rely on high-capacity servers transmitting pre-rendered tiled maps in raster format. That approach is capable of producing good quality renderings on the client side while using limited bandwidth and exploiting the browser’s image cache. These goals are harder to achieve for maps in vector format. In this work, we present an alternative client-server architecture capable of progressively transmitting vector maps in levels-of-detail (LOD) by using techniques such as polygonal line simplification, spatial data structures and, most importantly, a customized memory management algorithm. A multiplatform implementation of this system is described, where the client application is written entirely in JavaScript and processed within the web browser, avoiding the need of external applications or plug-ins. Results of experiments aimed at gauging both the performance and the display quality obtained with the system are presented and explained. Extensions to the system are also discussed, including issues such as level-of-detail versus visual importance tradeoffs and the handling of closed polygonal lines.
机译:随着基于Web的地图浏览器的日益普及,远程获得高质量的制图信息描述已变得司空见惯。但是,大多数Web映射系统都依赖大容量服务器以栅格格式传输预渲染的平铺地图。这种方法能够在客户端上生成高质量的渲染,同时使用有限的带宽并利用浏览器的图像缓存。对于矢量格式的地图,很难实现这些目标。在这项工作中,我们提出了一种替代的客户端-服务器体系结构,该体系结构能够通过使用诸如折线简化,空间数据结构以及最重要的是自定义内存管理算法之类的技术,以详细程度(LOD)逐步传输矢量地图。描述了该系统的多平台实现,其中客户端应用程序完全用JavaScript编写并在Web浏览器中进行处理,从而避免了外部应用程序或插件的需要。提出并解释了旨在衡量系统性能和显示质量的实验结果。还讨论了系统的扩展,包括细节级别与视觉重要性之间的权衡以及封闭多边形线的处理等问题。

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