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首页> 外文期刊>Journal of Behavioral Decision Making >Self-Control in a Prisoner's Dilemma Game: The Role of Trial Spacing and an Interfering Task
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Self-Control in a Prisoner's Dilemma Game: The Role of Trial Spacing and an Interfering Task

机译:囚徒困境游戏中的自我控制:审判间隔和干扰任务的作用

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Self-control was studied in an iterated one-player Prisoner's Dilemma game in which students' choices affected the payoff matrix on the next trial. The frequency of self-control responses (choice of the smaller payoff now, but with the more generous payoff matrix more likely on the next trial) and defection responses (choice of the larger payoff now, but with the less generous payoff matrix more likely on the next trial) were measured. In Experiment 1, players achieved a criterion of five consecutive self-control responses more quickly as a positive function of trial spacing, the presence between trials of a discriminative stimulus associated with the upcoming payoff matrix, and the probability that the self-control or defection response would be reciprocated by the computer. Experiment 2 replicated the effect of trial spacing except when there was an interfering task during the interval, suggesting that trial spacing permits better appreciation of the contingencies.
机译:在反复进行的单人囚徒困境游戏中研究了自我控制,其中学生的选择会影响下一次审判的收益矩阵。自我控制反应的频率(现在选择较小的回报,但在下一次试验中更有可能获得更大的收益矩阵)和叛逃反应(现在选择较大的收益,但在第二次试验中可能选择较大的收益矩阵)进行下一次试验)。在实验1中,玩家可以更快地达到五个连续的自我控制反应的标准,这是试验间隔,与即将到来的回报矩阵相关联的判别性刺激的试验之间是否存在以及自我控制或叛逃的概率的正函数。响应将由计算机来回传递。实验2复制了试行间隔的效果,除了在该间隔期间有干扰任务时,这表明试行间隔可以更好地了解意外情况。

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