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Audio Signal Processing Using Graphics Processing Units

机译:使用图形处理单元进行音频信号处理

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摘要

Current graphics processing units (GPUs) are massively parallel computing environments offering remarkable performance boosts in parallelizable tasks. Audio signal processing is a potential application area. Three different cases for GPU implementation are studied: additive synthesis, fast Fourier transforms (FFT), and time-domain convolution. For additive synthesis nearly two million sine waves were computable in real time on the GPU, giving a factor of 250—3000 performance gain over CPU implementation. Similarly, the GPU was able to perform an FFT eight times longer than the CPU version in the same time. For a stereo signal the GPU was able to compute a two-million-point FFT and inverse FFT in real time with an input buffer size of 1024 samples at a sampling rate of 48 kHz with 50% overlap. Finally the GPU could compute approximately 130 times longer FIR filters than the CPU in the same time. For stereo input and output, requiring four filters altogether, the GPU processing was able to implement FIR filters of length 376 000 taps in real time. The latency in all these tasks is tolerable, since the performance is nearly optimal with a hundred-sample buffer, which corresponds to a few milliseconds. In summary the results show that GPUs are highly useful for computationally intensive audio signal processing tasks.
机译:当前的图形处理单元(GPU)是大规模并行计算环境,可并行执行任务时可显着提高性能。音频信号处理是潜在的应用领域。研究了GPU实现的三种不同情况:加法合成,快速傅立叶变换(FFT)和时域卷积。对于加法合成,可在GPU上实时计算近200万个正弦波,这比CPU实施性能提高了250-3000。同样,GPU能够同时执行比CPU版本长八倍的FFT。对于立体声信号,GPU能够实时地计算200万点FFT和逆FFT,输入缓冲区大小为1024个样本,采样率为48 kHz,重叠率为50%。最终,GPU可以同时计算出比CPU长约130倍的FIR滤波器。对于立体声输入和输出,总共需要四个滤波器,GPU处理能够实时实现长度为376 000抽头的FIR滤波器。所有这些任务中的等待时间都是可以容忍的,因为使用一百个样本的缓冲区(相当于几毫秒)的性能几乎是最佳的。总而言之,结果表明GPU对于计算密集型音频信号处理任务非常有用。

著录项

  • 来源
    《Journal of the Audio Engineering Society》 |2011年第2期|p.3-19|共17页
  • 作者单位

    NVIDIA Research and Department of Media Technology, Aalto University School of Science,Espoo, Finland;

    Department of Signal Processing and Acoustics, Aalto University School of Electrical Engineering, Espoo, Finland;

    Center for Computer Research in Music and Acoustics, Stanford University, Stanford, CA 94305, USA;

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