...
首页> 外文期刊>Journal of the Audio Engineering Society >Virtual reality Mixing, rendering, believability
【24h】

Virtual reality Mixing, rendering, believability

机译:虚拟现实混合,渲染,可信度

获取原文
获取原文并翻译 | 示例
   

获取外文期刊封面封底 >>

       

摘要

The workflows, tools, and Tenderers for virtual reality production are rapidly evolving. Rather as in the games industry when it started up (and still now to some extent), there are many different paths to a similar end, and little in the way of agreement about how best to pass content through the chain in the most convenient and seamless way. Despite that, the level of enthusiasm and creativity in the field is considerable, with a lot of work going on to address these issues. Sophisticated commercial solutions are emerging that aim to handle the connections between creative control of sound scenes and their technical implementation.
机译:用于虚拟现实生产的工作流程,工具和投标者正在迅速发展。与其在游戏行业刚起步时(并且在某种程度上仍到现在)一样,有许多不同的途径可以达到相似的目的,而就如何最好地以最方便,最便捷的方式通过链条传递内容的共识很少。无缝的方式。尽管如此,该领域的热情和创造力仍然很高,为解决这些问题正在进行大量工作。复杂的商业解决方案正在出现,其目的是处理声音场景的创意控制与其技术实施之间的联系。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号