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首页> 外文期刊>Journal of the Association for Information Systems >The Adoption and Use of IT Artifacts: A New Interaction-Centric Model for the Study of User-Artifact Relationships
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The Adoption and Use of IT Artifacts: A New Interaction-Centric Model for the Study of User-Artifact Relationships

机译:IT工件的采用和使用:一种新的以交互为中心的模型,用于研究用户与工件之间的关系

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The question of why a user adopts an information technology (IT) artifact has received ample research attention in the past few ndecades. Although recent adoption research has focused on investigating some of the relational and experiential aspects nassociated with adopting and using IT artifacts, the theories utilized have been static in nature. Furthermore, many have been nbased on traditional models like TAM and TPB, which focus on the utilitarian benefits that users accrue from their interactions nwith IT artifacts. Independently, recent research has paid much-needed attention to factors surrounding the use of IT artifacts. In nthis paper, we offer an overview of a theoretical model that connects these two interrelated processes. nStarting with a survey of concepts related to social interactions, we present an argument in support of viewing IT artifacts as nsocial actors, whose characteristics are manifested within the context of interactions. The proposed interaction-centric model nhighlights how the characteristics of an IT artifact, together with the user’s internal system and other structuring factors, affect nusers’ choices in terms of how to utilize the artifact. The nature of that utilization, subsequently, affects the beliefs users form nabout the artifact and the outcomes from using it. Furthermore, the model proposes that users will also form beliefs about their nbond or relationship with the IT artifact. These beliefs do not refer to observations made in a single interaction, but rather nconcern users’ mental representations of past interactions and outcomes. To facilitate the study of the relationship that develops nfrom user-artifact interactions over time, the model describes how past interactions affect future ones. Specifically, it proposes nthat deciding how to utilize an IT artifact in subsequent interaction, consistent with theories of relationship development, is ninfluenced by already held beliefs about the artifact and the relationship with it.
机译:在过去的几十年中,用户为何采用信息技术(IT)工件的问题已引起了广泛的研究关注。尽管最近的采用研究集中在调查与采用和使用IT工件无关的一些关系和体验方面,但是所采用的理论本质上是静态的。此外,许多服务都是基于TAM和TPB等传统模型建立的,这些模型关注的是用户从与IT工件的交互中获得的功利性收益。独立地,最近的研究已经非常关注围绕IT工件使用的因素。在本文中,我们提供了将这两个相互关联的过程联系在一起的理论模型的概述。 n从对与社交互动有关的概念的调查开始,我们提出一个论点,以支持将IT工件视为社交参与者,其特征体现在互动的上下文中。拟议的以交互为中心的模型强调了IT工件的特性以及用户的内部系统和其他结构因素如何在如何利用工件方面影响n用户的选择。这种利用的性质随后会影响用户形成的关于人工制品的信念以及使用人工制品的结果。此外,该模型建议用户还将形成关于他们的束缚或与IT工件的关系的信念。这些信念不是指单个交互中的观察结果,而是无关紧要的用户对过去交互和结果的心理表示。为了便于研究随着时间的推移,用户与人为因素之间的互动所形成的关系,该模型描述了过去的互动如何影响未来的互动。具体而言,它提出了以下决定:与关系发展理论相一致,决定如何在后续交互中利用IT工件,这取决于对工件及其与工件之间的关系已有的信念。

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