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From reasonable preferences, via argumentation, to logic

机译:从合理的偏好(通过论证)到逻辑

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This article demonstrates that typical restrictions which are imposed in dialogical logic in order to recover first-order logical consequence from a fragment of natural language argumentation are also forthcoming from preference profiles of boundedly rational players, provided that these players instantiate a specific player type and compute partial strategies. We present two structural rules, which are formulated similarly to closure rules for tableaux proofs that restrict players' strategies to a mapping between games in extensive forms (i.e., game trees) and proof trees. Both rules are motivated from players' preferences and limitations; they can therefore be viewed as being player-self-imposable. First-order logical consequence is thus shown to result from playing a specific type of argumentation game. The alignment of such games with the normative model of the Pragma-dialectical theory of argumentation is positively evaluated. But explicit rules to guarantee that the argumentation game instantiates first-order logical consequence have now become gratuitous, since their normative content arises directly from players' preferences and limitations. A similar naturalization for non-classical logics is discussed. (C) 2016 Published by Elsevier B.V.
机译:本文证明,从有逻辑的参与者的偏好配置文件中也将出现为从自然语言论证的片段中恢复一阶逻辑结果而在对话逻辑中施加的典型限制,条件是这些参与者实例化特定的参与者类型并进行计算部分策略。我们提供了两个结构规则,它们的制定类似于表观证明的封闭规则,后者将玩家的策略限制为广泛形式的游戏(即游戏树)和证明树之间的映射。这两个规则都是出于玩家的偏好和局限性。因此,它们可以被视为玩家不可设置的。因此,一阶逻辑结果显示为玩特定类型的论证游戏而产生。积极评估了此类博弈与语用论证论证理论的规范模型的一致性。但是,保证论证游戏实例化一阶逻辑结果的明确规则现在变得无用,因为其规范性内容直接来自玩家的偏好和局限性。讨论了非经典逻辑的类似归纳法。 (C)2016由Elsevier B.V.发布

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