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首页> 外文期刊>Journal of ambient intelligence and smart environments >On the evocative power and play value of a wearable movement-to-sound interaction accessory in the free-play of schoolchildren
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On the evocative power and play value of a wearable movement-to-sound interaction accessory in the free-play of schoolchildren

机译:学童自由活动中可穿戴的动听互动配件的唤起力和游戏价值

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摘要

This paper discusses the evocative power and play value of the Wearable Sounds Kit (WSK), a movement-to-sound interaction accessory. Whilst movement-to-sound interaction is attracting growing research attention in HCI, very little of it has been conducted in the context of free-play with children. This paper presents a participatory design study of the WSK with 20 school-aged children (7-12 years old) in a free-play scenario, and an evaluation of the WSK in a playground at Ars Electronica Festival with over 70 school-aged children. The evaluation addressed three research questions: can school-aged children incorporate the WSK into their free-play? What free-play patterns are encouraged by the WSK? Which design features of the WSK influence the free-play experience? By conducting qualitative and quantitative data gathering methods and analyses, which include first-hand observations and video-coding, this paper shows that school-aged children can effectively incorporate the WSK into their free-play, and that the accessory encourages different types of free-play. The results also show differences in the free-play mediated by the accessory depending on the age group and sex of the player, and these differences reinforce the play value of the WSK. Some implications for designing technologically-oriented playful toys are also discussed.
机译:本文讨论了可穿戴声音套件(WSK)(一种运动到声音的交互附件)的唤起力和游戏价值。在人机交互中,动声交互吸引了越来越多的研究关注,但很少是在与儿童自由玩耍的背景下进行的。本文介绍了在自由活动场景下对20名学龄儿童(7-12岁)进行的WSK参与设计研究,以及在Ars Electronica音乐节上的操场上对70名学龄儿童进行的WSK评估。 。该评估解决了三个研究问题:学龄儿童能否将WSK纳入他们的免费游戏中? WSK鼓励哪些免费比赛模式? WSK的哪些设计功能会影响免费游戏体验?通过进行定性和定量的数据收集方法和分析,包括第一手观察和视频编码,本文表明,学龄儿童可以有效地将WSK纳入他们的免费游戏中,并且附件鼓励不同类型的免费游戏-玩。结果还表明,取决于玩家的年龄段和性别,配件所带来的自由发挥有所不同,这些差异增强了WSK的发挥价值。还讨论了设计面向技术的娱乐玩具的一些含义。

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