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Priority-Based Cloud Computing Architecture for Multimedia-Enabled Heterogeneous Vehicular Users

机译:面向多媒体的异构车辆用户的基于优先级的云计算架构

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摘要

In recent days, vehicles have been equipped with smart devices that offer various multimedia-related applications and services, such as smart driving assistance, traffic congestions, weather forecasting, road safety alarms, and many entertainment and comfort applications. Thus, these smart vehicles produce a large amount of multimedia-related data that require fast and real-time processing. However, due to constrained computing and storage capacities, such huge amounts of multimedia-related data cannot be processed in on-board standalone devices. Thus, multimedia cloud computing (MCC) has emerged as an economical and scalable computing technology that can process multimedia-related data efficiently while providing unproved Quality of Service (QoS) to vehicular users from anywhere, at any time and on any device, at reduced costs. However, there are certain challenges, such as fast service response time and resource cost optimization, that can severely affect the performance of the MCC.' herefore, to tackle these issues, in this paper, we propose a dynamic priority-based architecture for the MCC. In the proposed scheme, we divide multimedia processing into four different subphases, while computing resources to each computing server are assigned dynamically, according to the workload, in order to process multimedia tasks according to the multimedia user Quality of Experience (QoE) requirements. The performance of the proposed scheme is evaluated in terms of service response time and resource cost optimization using the CloudSim simulator.
机译:近年来,车辆已配备了智能设备,这些设备可提供与多媒体相关的各种应用程序和服务,例如智能驾驶辅助,交通拥堵,天气预报,道路安全警报以及许多娱乐和舒适应用程序。因此,这些智能车辆产生大量与多媒体相关的数据,这些数据需要快速且实时的处理。但是,由于计算和存储容量的限制,无法在车载独立设备中处理如此大量的多媒体相关数据。因此,多媒体云计算(MCC)已成为一种经济,可扩展的计算技术,可以有效地处理与多媒体相关的数据,同时以降低的成本在任何地方,任何时间,任何设备上为车辆用户提供未经验证的服务质量(QoS)。费用。但是,存在某些挑战,例如快速的服务响应时间和资源成本优化,可能会严重影响MCC的性能。”因此,为解决这些问题,在本文中,我们提出了一种基于动态优先级的MCC体系结构。在提出的方案中,我们将多媒体处理分为四个不同的子阶段,同时根据工作量动态分配给每个计算服务器的计算资源,以便根据多媒体用户体验质量(QoE)的要求处理多媒体任务。使用CloudSim模拟器根据服务响应时间和资源成本优化来评估所提出方案的性能。

著录项

  • 来源
    《Journal of Advanced Transportation》 |2018年第5期|6235379.1-6235379.12|共12页
  • 作者单位

    Benha Univ, Fac Comp & Informat, Informat Syst Dept, Banha 13518, Egypt;

    COMSATS Univ Islamabad, Dept Comp Sci, Lahore Campus, Lahore, Pakistan;

    NUST, Islamabad, Pakistan;

    Al Yamamah Univ, Coll Engn & Architecture CoEA, Riyadh, Saudi Arabia;

    Inha Univ, Dept Informat & Commun Engn, UWB Wireless Commun Res Ctr, Incheon 402751, South Korea;

    Univ Faroe Isl, Fac Sci & Technol, Torshavn, Faroe Islands, Denmark;

    Shandong Jiaotong Univ, Jinan 250357, Shandong, Peoples R China;

  • 收录信息 美国《科学引文索引》(SCI);美国《工程索引》(EI);
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
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