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IoT for Next-Generation Racket Sports Training

机译:物联网用于下一代球拍运动训练

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摘要

We propose an Internet of Things (IoT) framework for next-generation racket sports training. To validate its performance, a wireless wearable sensing device (WSD) based on microelectromechanical systems motion sensors was used to recognize different badminton strokes and classify skill levels from different badminton players. The system includes a customized sensor node for data collection, a mobile app, and a cloud-based data processing unit. The WSD developed is low-cost, easy-to-use, and computationally efficient compared to video-based methods for analyzing badminton strokes. It offers the advantage of dynamic monitoring of multiple players in indoor and outdoor environments. In this paper, we present the hardware design, mobile software implementation, and data processing algorithms of the system. Twelve right-handed male subjects wore the WSD on their wrists while each performed 30 trials of different strokes in a real badminton court. The results show that our system is capable of recognizing three different actions, i.e., smashes, clears, and drops, with an accuracy rate of 97%. The skill assessment function can differentiate between professional, subelite, and amateur players from their stroke performance. This IoT framework aims to change the way of racket sports training from experience-driven (subjective) to data-driven (objective), and which can be easily extended to analyze the motions and skill levels of players in other racket sports (e.g., tennis, table tennis, and squash) for training and/or practice.
机译:我们提出了用于下一代球拍运动训练的物联网(IoT)框架。为了验证其性能,使用了基于微机电系统运动传感器的无线可穿戴传感设备(WSD)来识别不同的羽毛球击球,并对来自不同羽毛球运动员的技能水平进行分类。该系统包括用于数据收集的定制传感器节点,移动应用程序和基于云的数据处理单元。与基于视频的羽毛球中风分析方法相比,开发的WSD成本低廉,易于使用且计算效率高。它具有在室内和室外环境中动态监视多个播放器的优势。在本文中,我们介绍了系统的硬件设计,移动软件实现和数据处理算法。十二名右撇子男性受试者手腕上戴着水上可持续发展,同时每人在真实的羽毛球场上进行了30次不同中风的试验。结果表明,我们的系统能够识别三种不同的动作,即粉碎,清除和掉落,准确率达97%。技能评估功能可以根据中风表现来区分职业球员,亚精英球员和业余球员。该物联网框架旨在将球拍运动训练的方式从经验驱动(主观)转变为数据驱动(客观),并且可以轻松扩展以分析其他球拍运动(例如网球)中运动员的动作和技能水平,乒乓球和壁球)进行培训和/或练习。

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