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Design elements to improve pleasantness, vitality, safety, and complexity of the pedestrian environment: evidence from a Korean neighbourhood walkability case study

机译:改善行人环境的愉悦性,活力,安全性和复杂性的设计元素:来自韩国邻里步行性案例研究的证据

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The relationship between walking and the built environment has attracted the attention of many researchers. It is commonly recognized that a more walkable environment enhances walking activities. Although numerous empirical studies have supported that certain design elements have statistically significant effects on walking, many have methodological limitations due to the assumption that the relationship between walking and the built environment is a one-to-one, direct correspondence. To supplement these limitations, this paper embraces a 'perception' step in the decision-making process of walking, where perception is not determined by one design element, but by the integration of several elements. Acknowledging four perceptional factors, this paper draws certain design elements of 'pleasantness', 'vitality', 'unsafety', and 'complexity' in residential neighbourhoods. Residents in four neighbourhoods completed a questionnaire, from which the following five additional design factors were extracted using factor analysis: sidewalk difficulty, crosswalk difficulty, well-ordered street furniture, poor building design and management, and various walking destinations. The regression analysis indicated that the design factors had statistically significant effects on the four perception factors, which substantiated this paper's hypothesis that walking activities are generated by the combination of several environmental elements, rather than a single attribute. The key study finding is that appropriate design factors are necessary to enhance a certain perception factor: designing and managing street furniture and street buildings induce a high level of pleasantness and vitality. The feeling of unsafety and complexity is mainly driven from the sidewalk and crosswalk difficulty. We expect that the results of this paper will contribute to formulating future guidelines in planning for more walkable neighbourhoods.
机译:步行与建筑环境之间的关系吸引了许多研究人员的注意力。人们普遍认为,更适合步行的环境会增强步行活动。尽管许多经验研究都支持某些设计元素对步行具有统计学上的显着影响,但由于假设步行和建筑环境之间的关系是一对一的直接对应关系,因此许多设计方法存在局限性。为了补充这些限制,本文在步行决策过程中采用了“感知”步骤,感知不是由一个设计元素决定,而是由多个元素的整合决定的。考虑到四个感知因素,本文绘制了居民区中“令人愉悦”,“活力”,“不安全”和“复杂性”的某些设计元素。四个街区的居民填写了一份调查表,使用因素分析从中提取了以下五个其他设计因素:人行道难度,人行横道难度,布置良好的街道家具,不良的建筑设计和管理以及各种步行目的地。回归分析表明,设计因素对四个感知因素具有统计学上的显着影响,这证实了本文的假设:步行活动是由几种环境因素而非单一属性共同产生的。关键的研究发现是,适当的设计因素对于增强某种感知因素是必不可少的:设计和管理街道家具和街道建筑物可带来很高的愉悦感和活力。不安全感和复杂感主要来自人行道和人行横道的困难。我们希望本文的结果将有助于制定未来的指南,以规划更多的步行街区。

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