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首页> 外文期刊>International journal of systems science >Event-triggered control design for networked evolutionary games with time invariant delay in strategies
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Event-triggered control design for networked evolutionary games with time invariant delay in strategies

机译:网络化进化游戏的事件触发控制设计,策略中的不变延迟

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This paper investigates the dynamics and control problem for a class of networked evolutionary games with time invariant delay (DNEGs) in strategies by using a semi-tensor product based method. A number of new results are presented. First, algebraic forms are constructed for DNEGs. Second, based on the algebraic formulations, necessary and sufficient conditions for the global convergence of desired strategy profile are presented under a state feedback event-triggered controller. Furthermore, the constructive procedure and the number of all valid event-triggered state feedback controllers are derived, which can make the game converge globally. Finally, an illustrative example is given to show the effectiveness of the obtained results.
机译:本文通过使用基于半张量产品的方法,调查一类网络进化游戏的动态和控制问题,在策略中具有时间不变延迟(DNEGS)。提出了许多新结果。首先,代数形式为DNEGS构建。其次,根据代数制剂,在状态反馈事件触发的控制器下呈现了所需策略简档的全局趋同的必要和充分条件。此外,推导了建设性过程和所有有效事件触发状态反馈控制器的数量,这可以使游戏在全球范围内收敛。最后,给出了说明性示例以显示所获得的结果的有效性。

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