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VISUALIZING ANIMATION DATABASES

机译:可视化动画数据库

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摘要

We consider a repository of animation models and motions that can be reused to generate new animation sequences. For instance, a user can retrieve an animation of a dog kicking its leg (in air) and manipulate the result to generate a new animation where the dog is kicking a ball. In this particular example, inverse kinematics technique can be used to retarget the kicking motion of a dog to a ball. This approach of reusing models and motions to generate new animation sequences can be facilitated by operations such as querying of animation databases for required models and motions, and manipulation of the query results to meet new constraints. However, manipulation operations such as motion retargeting are quite complex in nature. Hence, there is a need for visualizing the queries on animation databases as well as the manipulation operations on the query results. In this paper, we propose a visually interactive method for reusing motions and models, by adjusting the query results from animation databases for new situations while at the same time, keeping the desired properties of the original models and motions. Here, a user first queries for animation objects, i.e., geometric models and motions. Then, the user interactively makes new animations by visually manipulating the query results. Depending on the orders in which the GUIs (Graphical User Interfaces) are invoked and the parameters are changed, the system automatically generates a sequence of operations, a list of SQL-like syntax commands, and applies it to the query results of motions and models. With the help of visualization tools, the user can view the changes before accepting them.
机译:我们考虑了动画模型和动作的存储库,可以将其重新使用以生成新的动画序列。例如,用户可以检索狗(在空中)踢腿的动画,并操纵结果以生成新的动画,其中狗在踢球。在该特定示例中,逆运动学技术可以用于将狗的脚踢运动重新定向到球。通过诸如查询所需模型和动作的动画数据库以及操纵查询结果以满足新约束的操作,可以促进这种重用模型和动作以生成新动画序列的方法。但是,诸如运动重定目标之类的操纵操作本质上非常复杂。因此,需要可视化动画数据库上的查询以及对查询结果的操作。在本文中,我们通过调整动画数据库中针对新情况的查询结果,同时保留原始模型和动作的所需属性,提出了一种视觉交互方法,用于重用动作和模型。在此,用户首先查询动画对象,即几何模型和运动。然后,用户通过视觉上操纵查询结果以交互方式制作新动画。根据GUI(图形用户界面)的调用顺序和参数的更改,系统会自动生成一系列操作,类似SQL的语法命令列表,并将其应用于运动和模型的查询结果。 。借助可视化工具,用户可以在接受更改之前查看它们。

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