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Defining, Applying and Customizing Store Atmosphere in Virtual Reality Commerce: Back to Basics?

机译:在虚拟现实商务中定义,应用和自定义商店气氛:回到基础?

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This paper studies the concept of Store Atmosphere in Virtual Commerce (V-Commerce) through the Web in order to empirically define its determinants and investigate their applicability and customization capabilities. A series of in depth interviews with field experts (study #1) along with an online questionnaire survey (study #2) served as the data collection mechanisms of the study. The empirical findings suggest that while the social aspect dimension of V-Commerce limits customization capabilities, it provides several innovative options for manipulating Store Atmosphere. Additionally, the results indicate that Store Atmosphere attributes can be grouped in three factors with high average scores concerning the importance users attach to them. Specifically, storefront, store theatrics, colors, music and graphics are grouped in Factor #1 and reflect the "Store's Appeal". Crowding, product display techniques and innovative store atmosphere services are grouped in Factor #2 labeled "Innovative Atmosphere ", while store layout constitutes the only attribute included in Factor #3. The paper outlines the theoretical and managerial implications of these research results.
机译:本文研究了通过Web在虚拟商务(V-Commerce)中的商店气氛的概念,以便凭经验定义其决定因素并研究其适用性和定制能力。与现场专家(研究1)进行的一系列深度访谈以及在线问卷调查(研究2)构成了研究的数据收集机制。经验发现表明,尽管V-Commerce的社会方面限制了定制功能,但它为操纵商店气氛提供了几种创新选择。此外,结果表明,可以将“商店气氛”属性分组为三个因子,这些因子在与用户重视的重要性有关的平均得分较高的情况下。具体来说,店面,商店的戏剧,色彩,音乐和图形在因子1中分组,并反映了“商店的吸引力”。拥挤,产品展示技术和创新的商店氛围服务在因子2中标记为“创新氛围”,而商店布局构成因子3中唯一的属性。本文概述了这些研究结果的理论和管理意义。

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