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首页> 外文期刊>The International journal of robotics research >Visibility-based Pursuit-evasion With Bounded Speed
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Visibility-based Pursuit-evasion With Bounded Speed

机译:基于可见性的追击逃逸

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In this paper we present a study on the visibility-based pursuit evasion problem in which bounds on the speeds of the pursuer and evader are given. In this setting, the pursuer tries to find the evader inside a simply connected polygonal environment, and the evader in turn tries to avoid detection. The focus of the paper is to develop a characterization of the set of possible evader positions as a function of time (the reachable sets). This characterization is more complex than the unbounded-speed case, because it no longer depends only on the combinatorial changes in the visibility region of the pursuer. The characterization presented can be used as a filter to keep track of the possible evader's position as a pursuer moves in the environment, or it can be used to guide the construction of the pursuer search strategy. This search algorithm is at least as powerful as a complete algorithm for the unbounded-speed case, and with the knowledge of speed bounds, generates solutions for environments that were unsolvable previously. Given that numerical methods are needed to compute the reachable sets, we also present a conservative approximation which can be computed with a closed formula.
机译:在本文中,我们对基于能见度的追击逃避问题进行了研究,其中给出了追击者和逃避者速度的界限。在这种情况下,追踪者尝试在简单连接的多边形环境中找到逃避者,而逃避者反过来又试图避免被发现。本文的重点是开发可能的逃避者位置随时间变化的集合(可达集合)的特征。这种表征比无限制速度的情形更为复杂,因为它不再仅取决于追随者可见区域的组合变化。所呈现的特征可以用作过滤器,以跟踪追随者在环境中移动时可能逃避者的位置,或者可以用来指导追随者搜索策略的构建。对于无限制速度的情况,此搜索算法至少与完整算法一样强大,并且在了解速度限制的情况下,可以为以前无法​​解决的环境生成解决方案。鉴于需要使用数值方法来计算可到达的集合,我们还给出了可以用封闭公式计算的保守近似值。

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