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Pricing strategies in the competitive reverse supply chains with traditional and e-channels: A game theoretic approach

机译:具有传统和电子渠道的竞争反转供应链中的定价策略:游戏理论方法

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Increasing attention to sustainable development issues and competition between different supply chains are forcing the stakeholders to use different incentives to capture more market share. Collecting channels are one of the effective topics in the reverse competitive chains. Because of the importance of this issue, we consider two collecting reverse supply chains consist of a retailer and a manufacturer who compete together by proposing more rewards to the customers. One of these chains tries to facilitate the collecting process and obtain more market share by using the direct and traditional channels advantages. The other one uses only the traditional channel. Hence, the return rate of each channel not only depends on the self-reward but also is function of the cross-rewards suggested to the customer by the competitors in the other channels. The competitive environment in our model consists of internal and external competitions. Competition between two channels of one chain infers to internal competition, external competition that points out to competition among two supply chains. We apply three game theory structures to obtain the optimal channels rewards: Nash, Nash-Stackelberg-first supply chain, and Nash-Stackelberg-second supply chain. Finally, we comparing the results of decision variables and profit function of members under three structures through numerical analysis. Our numerical investigations show that e-channel because of less costly than traditional channel proposes more appropriate reward to customers, so this channel could obtain a more substantial share of the market. Moreover, the results reveal that highest return rate occurred under Nash scenario while Nash-Stackelberg-first supply chain and Nash-Stackelberg-second supply chain are the most economic scenarios for the first and the second supply chains, respectively.
机译:越来越关注可持续发展问题和不同供应链之间的竞争正在强迫利益相关者使用不同的激励措施来捕获更多的市场份额。收集渠道是反向竞争链中的有效主题之一。由于这个问题的重要性,我们考虑两个收集的反向供应链由零售商和制造商组成,制造商通过向客户提出更多奖励来竞争。其中一个链条试图通过使用直接和传统的渠道优势,促进收集过程并获得更多的市场份额。另一个仅使用传统频道。因此,每个渠道的回归率不仅取决于自我奖励,而且还取决于其他渠道中的竞争对手向客户建议的交叉奖励的功能。我们模型中的竞争环境包括内外竞争。两个渠道之间的竞争为一个链中的内部竞争,外部竞争指出了两条供应链之间的竞争。我们应用三个博弈论结构,以获得最佳通道奖励:纳什,纳什 - 堆叠 - 第一供应链和纳什堆叠 - 第二供应链。最后,我们通过数值分析比较三种结构下成员的决策变量和利润函数的结果。我们的数值调查表明,由于传统渠道的成本较低,电子渠道提出了对客户的更适当的奖励,因此该渠道可以获得更大量的市场份额。此外,结果表明,在纳什方案中发生最高的回波速率,而NASH-Stackelberg-First供应链和NASH-Stackelberg-第二供应链分别是第一和第二供应链的最经济场景。

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