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Behavior Selection Using Utility-Based Reinforcement Learning in Irregular Warfare Simulation Models

机译:在非常规战争仿真模型中使用基于实用程序的强化学习进行行为选择

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摘要

The Theory of Planned Behavior (TPB) provides a conceptual model for use in assessing behavioral intentions of humans. Agent based social simulations seek to represent the behavior of individuals in societies in order to understand the impact of a variety of interventions on the population in a given area. Previous work has described the implementation of the TPB in agent based social simulation using Bayesian networks. This paper describes the implementation of the TPB using novel learning techniques related to reinforcement learning. This paper provides case study results from an agent based simulation for behavior related to commodity consumption. Initial results demonstrate behavior more closely related to observable human behavior. This work contributes to the body of knowledge on adaptive learning behavior in agent based simulations.
机译:计划行为理论(TPB)提供了一种概念模型,用于评估人类的行为意图。基于代理的社会模拟试图代表社会中个人的行为,以了解各种干预措施对给定地区人口的影响。先前的工作描述了使用贝叶斯网络在基于代理的社会模拟中TPB的实现。本文介绍了使用与强化学习相关的新颖学习技术来实现TPB的方法。本文提供了基于代理的商品消费相关行为的案例研究结果。初步结果表明,行为与可观察到的人类行为密切相关。这项工作有助于基于代理的模拟中有关自适应学习行为的知识体系。

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