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Community oriented in-network caching and edge caching for over-the-top services in adaptive network conditions to improve performance

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摘要

Over-the-top (OTT) services such as Netflix, Amazon Prime, and YouTube generate the most dominant form of traffic on the Internet today. There is increasingly high demand for resource intensive 3D contents, interactive media, 360 media, and user-generated contents. As the amount of contents keep increasing in multiple folds, it is important to cache contents intelligently. Caching algorithm needs to exploit in-network caching, community-based pre-caching, and a combined approach. Hence, we survey CDN-based edge caching infrastructures including OpenConnect (Netflix) and Google Edge, followed by CCN based in-network caching. We implement and compare four different approaches for caching contents including (1) in-network caching, (2) edge caching, (3) community-based in-network caching, and (4) community-based edge caching. We run our algorithms on adaptive network conditions with different topologies, cache size, content popularity, and request arrivals in and compared the delay for all these four approaches. We verify our model by calculating important performance parameters including hop count, redundancy, and hop count variances. Hopcount is an important performance parameter as it influences the processing, queuing, and transmission delays. We focus on determining if an in-network caching approach is any better than edge caching. We reach several conclusions. First, in most of the scenarios, community-based in-network caching performs the best. Second, if the cache size is lesser than 30% of the total content size then community-based edge caching is better for less popular contents. Finally, our statistical analysis also reveals that a community-based edge caching mechanism is least affected by varying cache sizes and dynamic user behavior, which makes it a better choice for providing Service Level Agreement.
机译:Netflix,Amazon Prime和YouTube等顶级(OTT)服务在互联网上产生最占主导地位的流量。对资源密集型3D内容,交互式媒体,360媒体和用户生成的内容越来越高的需求。随着内容的数量不断增加多个折叠,重要的是智能地缓存内容。缓存算法需要利用网络中的网络缓存,基于社区的预缓存和组合方法。因此,我们调查基于CDN的边缘缓存基础架构,包括OpenConnect(netflix)和Google边缘,然后基于基于网络的网络缓存。我们实现并比较了四种不同的缓存内容方法,包括(1)网络高速缓存,(2)边缘缓存,(3)基于社区的网络中缓存,(4)基于社区的边缘缓存。我们在适应性网络条件下运行算法,具有不同的拓扑,高速缓存大小,内容流行度,并要求抵达所有这四种方法的延迟。通过计算重要的性能参数,我们验证了我们的模型,包括跳数,冗余和跳数差异。 HopCount是一个重要的性能参数,因为它影响了处理,排队和传输延迟。我们专注于确定网络内的缓存方法是否比边缘高速缓存更好。我们达到了几个结论。首先,在大多数场景中,基于社区的网络高速缓存执行最佳。其次,如果高速缓存大小比总内容大小的30%较小,那么基于社区的边缘缓存更好的流行内容更好。最后,我们的统计分析还揭示了基于社区的边缘缓存机制,通过不同的高速缓存大小和动态用户行为来影响最小的影响,这使得提供服务级别协议的更好选择。

著录项

  • 来源
    《International Journal of Network Management》 |2020年第4期|e2104.1-e2104.20|共20页
  • 作者单位

    Kangwon Natl Univ Dept Comp Sci Chunchon 24341 Kangwon Do South Korea;

    Konkuk Univ Dept Software Seoul South Korea;

    Kangwon Natl Univ Dept Comp Sci Chunchon 24341 Kangwon Do South Korea;

  • 收录信息 美国《工程索引》(EI);
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

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