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Virtual representation of terrain through the web with VRML-Web3D and graphic libraries

机译:使用VRML-Web3D和图形库通过网络虚拟表示地形

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This paper is focused on the analysis of virtual representation of terrain through the web, and shows the steps to follow in order to put into practice a virtual interactive terrain visualization system. The recent developments of three-dimensional visualization systems can be naturally applied to terrain visualization targeted to the web, driving to a higher interaction level. Traditionally it has been implemented with 2D systems due to the huge data volume involved, but nowadays several possible technologies allow to achieve a 3D representation; two of them are analyzed in depth: VRML as an exponent of Web3D technology, and open source three-dimensional graphic libraries. Their fundamental characteristics are considered, and their methodologies, pros and cons are illustrated by means of the development of some practical applications for terrain visualization, taking special attention in the implementation of the interaction facilities.
机译:本文着重于通过网络对地形的虚拟表示进行分析,并显示了将虚拟交互式地形可视化系统付诸实践的步骤。三维可视化系统的最新发展可以自然地应用于以网络为目标的地形可视化,从而推动更高的交互水平。由于涉及到巨大的数据量,传统上已使用2D系统来实现,但如今,几种可能的技术允许实现3D表示。对其中的两个进行了深入分析:VRML作为Web3D技术的代表,以及开源的三维图形库。考虑了它们的基本特性,并通过开发一些实际的地形可视化应用程序来说明它们的方法,优缺点,并特别注意交互设施的实现。

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