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Improved Upsampling Filter Design for Spatially Scalable Video Coding

机译:用于空间可扩展视频编码的改进的上采样滤波器设计

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Scalable video coding is an ongoing standard, and the current working draft (WD) is to be finalized as an extension of H.264/ AVC. It provides scalability at the bit stream level with good compression efficiency and allowing free combinations of spatial, temporal and quality scalability. In the WD, a uniform up-sampling filter is employed to interpolate the base layer frames. This technique achieves high interpolated precision for both luma component and chroma components, but it results in extremely large encoding time which obstructs it from practical use. This paper proposes an improved up-sampling filter design for spatially scalable video coding. It makes use of a basic characteristic of human vision system and intends to assign different filters for different components. Specifically, current usage of the 6-tap up-sampling filter is only for luma component, but for chroma components, much more simplified filter such as 4-tap filter or 2-tap filter should be used instead. Experimental results show that improved up-sampling filter design reduces the computational complexity significantly with negligible coding loss and bit-rate increases.
机译:可伸缩视频编码是一个持续的标准,当前的工作草案(WD)将作为H.264 / AVC的扩展而最终确定。它以良好的压缩效率在比特流级别提供可伸缩性,并允许自由组合空间,时间和质量可伸缩性。在WD中,采用统一的上采样滤波器对基本层帧进行插值。该技术对亮度分量和色度分量均实现了较高的插值精度,但会导致极大的编码时间,从而使其无法实际使用。本文提出了一种用于空间可伸缩视频编码的改进的上采样滤波器设计。它利用了人类视觉系统的基本特征,并打算为不同的组件分配不同的滤镜。具体而言,当前使用的6抽头升采样滤波器仅用于亮度分量,而对于色度分量,则应使用更为简化的滤波器,例如4抽头滤波器或2抽头滤波器。实验结果表明,改进的上采样滤波器设计显着降低了计算复杂度,而编码损失和比特率却可以忽略不计。

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