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Effects of Time Lag of Utterances to Communicative Actions on Embodied Interaction With Robot and CG Character

机译:言语的时滞对沟通行为的影响与机器人和CG角色的具体互动

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Abstract nThe timing involved in generating communicative actions and utterances in a face-to-face greeting interaction for application in robot-human and computer-generated (CG) character-human interaction support systems is analyzed by synthesis. First, an analysis of human greeting clarifies the average pause and the average time delay in the utterance to a communicative action. Then, a synthesis-based analysis is performed by using an embodied robot system. This analysis confirms that the variation in the pause and the lag in the utterance to communicative actions produce different communicative effects, for example, a lag of about 0.3 sec is desirable for a familiar greeting and a longer lag is appropriate for a polite greeting. In addition, the synthesis-based analysis performed on a CG character system confirms the timing control effects. These results demonstrate the importance of timing control in embodied interactions as well as the applicability of such interactions in advanced communications with robots and CG characters.
机译:摘要通过综合分析了在面对面的问候互动中产生交流动作和言语的时间,这些互动在机器人人和计算机生成的角色与人的互动支持系统中的应用。首先,对人的问候语的分析阐明了交流动作中话语的平均停顿和平均时间延迟。然后,通过使用具体化的机器人系统执行基于合成的分析。该分析证实,停顿的变化和发声对交流动作的滞后会产生不同的交流效果,例如,对于熟悉的问候语,大约需要0.3秒的延迟,而对于礼貌的问候语,则需要较长的延迟。另外,在CG角色系统上执行的基于合成的分析证实了时序控制效果。这些结果证明了时序控制在具体交互中的重要性以及此类交互在与机器人和CG角色进行的高级通信中的适用性。

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