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首页> 外文期刊>International journal of human-computer interaction >Cross-Platform Users' Experiences Toward Designing Interusable Systems
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Cross-Platform Users' Experiences Toward Designing Interusable Systems

机译:跨平台用户设计可互用系统的经验

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摘要

Cross-platform services provide unified entertainment experiences across multiple devices between which users can toggle when watching content using televisions, tablets, personal computers, and smartphones. The software automatically adapts the programming to fit the diverse formats. This study analyzed user experiences (UX) of cross-platform services with a mixed methods (quantitative and qualitative) approach. It used a multi-state analytical approach, in which the user model was tested in a statistical model and accompanying experiment. A variety of methods were used to best understand the complexities of UX. Heuristic results revealed the ways that UX of cross-platform services are formed, moderated, and improved, and the ways that users' intentions are determined through the relationships among factors. The results revealed that the key elements of cross-platform UX include access, mobility, and coherence, which imply the importance of seamless UX of cross-platform services. Based on those key factors, the study proposed the idea of inter-usability for designing user-centered systems.
机译:跨平台服务可在多种设备上提供统一的娱乐体验,用户在使用电视,平板电脑,个人计算机和智能手机观看内容时可以在它们之间切换。该软件会自动调整程序以适应各种格式。本研究使用混合方法(定量和定性)方法分析了跨平台服务的用户体验(UX)。它使用了一种多状态分析方法,其中在统计模型和伴随实验中对用户模型进行了测试。使用各种方法可以最好地了解UX的复杂性。启发式结果揭示了跨平台服务UX的形成,调整和改进方式,以及通过因素之间的关系确定用户意图的方式。结果表明,跨平台UX的关键要素包括访问,移动性和一致性,这暗示了跨平台服务无缝UX的重要性。基于这些关键因素,研究提出了以用户为中心的系统设计的互用性的想法。

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