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首页> 外文期刊>International Journal of Grid and Utility Computing >Dynamic reallocation rules on multi-server web-based MORPG system
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Dynamic reallocation rules on multi-server web-based MORPG system

机译:基于多服务器Web的MORPG系统上的动态重新分配规则

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The web-based-application user base has witnessed rapid growth. It has become necessary to develop techniques that enable systems to manage simultaneous access by a large number of users. We focus on web-based MultiPlayer Online Role-Playing Games (MORPGs), which must be able to cope with a large number of users and a high frequency of user requests. In our previous work, we introduced a system using multiple web servers and a dynamic data allocation method, which is able to manage dynamic change in user requests. Using this method, we achieved a capacity of 320 users, as opposed to the user capacity of 200 for single-server ' MORPG system. However, we found some cases in which our method was not effective. In this paper, we propose three rules for dynamic data allocation to address different situations. Our evaluation shows that the cache works effectively if the most avatars gather in a certain place.
机译:基于Web的应用程序用户群迅速增长。开发使系统能够管理大量用户的同时访问的技术变得必要。我们专注于基于Web的MultiPlayer在线角色扮演游戏(MORPG),该游戏必须能够应对大量用户和高频率的用户请求。在之前的工作中,我们介绍了使用多个Web服务器和动态数据分配方法的系统,该系统能够管理用户请求中的动态更改。使用此方法,我们实现了320个用户的容量,而单服务器MORPG系统的用户容量为200。但是,我们发现某些情况下我们的方法无效。在本文中,我们提出了三种用于动态数据分配的规则,以解决不同的情况。我们的评估表明,如果最多的化身聚集在某个位置,则缓存有效地工作。

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