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Problematizing Epistemology in Computer Games Research

机译:在计算机游戏研究中质疑认识论

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摘要

Epistemic frame theory has guided research using epistemic games, which are computer games focused on rich professional enculturation. Among other things, this theory characterizes communities of practice in terms of their epistemologies, which encompass the standards communities use to justify claims or actions. By drawing on contemporary perspectives in the subfield of research focused on epistemic cognition, this piece argues in favor of disambiguating enacted and professed epistemic cognition in epistemic frame theory, as well as attending to more nuances of the contexts of players 'actions. These factors affect how we model communities of practice in games, how we assess players 'capabilities, and what types of data we might include in our analyses of players 'activity. By integrating with the epistemic cognition scholarship, games researchers could enrich their own work, while also leveraging some unique advantages of game-based learning to support broader goals in the scholarly community.
机译:认知框架理论指导了使用认知游戏的研究,认知游戏是专注于丰富的职业文化的计算机游戏。除其他外,该理论以实践认识论为特征来描述实践社区,这些认识论包含了社区用来证明主张或行动的标准。通过借鉴专注于认知认知的研究子领域的当代观点,本文主张在认知框架理论中消除已确立和公认的认知认知的歧义,并支持玩家行为环境的更多细微差别。这些因素影响着我们如何在游戏实践社区中建模,如何评估玩家的能力以及我们可能在对玩家活动的分析中包括哪些数据类型。通过与认知认知奖学金相结合,游戏研究人员可以丰富自己的工作,同时还可以利用基于游戏的学习的一些独特优势来支持学术界的更广泛目标。

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