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Following the Trail of eSports: The Multidisciplinary Boom of Research onthe Competitive Practice of Video Games

机译:跟随电子竞技的步伐:视频游戏竞争实践研究的多学科繁荣

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摘要

Despite eSports' relatively long history, the attention paid by academia to this phenomenon has been much more recent and is still in an embryonic state in all of the views. The scientific production has grown because of the global success associated with the widespread growth of live events and the large following of competitions retransmitted via streaming. This article aims to offer a literature review of the research carried out on eSports to date, based upon a systematic review on the sample of selected research. The results confirm the growing variety of approaches to the issue, but also a clear dominance of computer science perspectives rather than to sport science or game studies. While showing some balance between qualitative and quantitative approaches, the prevalence of theoretical perspectives may be taken as a sign of struggle for consolidation as a field. Finally, a discussion about main matters and an author and institution average profile are also provided.
机译:尽管电子竞技的历史比较悠久,但学术界对这种现象的关注远不止于此,并且在所有观点中仍处于萌芽状态。由于现场直播活动的广泛增长以及通过流转播的比赛的大量关注,在全球范围内取得了成功,科学生产因此而增长。本文旨在根据对选定研究样本的系统评价,提供迄今为止对电子竞技研究的文献综述。结果证实了解决该问题的方法越来越多,但也证实了计算机科学观点的明显优势,而不是运动科学或游戏研究的优势。虽然在定性方法和定量方法之间显示出一定的平衡,但理论观点的普遍性可能被视为努力巩固这一领域的标志。最后,还提供了有关主要事项以及作者和机构平均资料的讨论。

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