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Improving adaptive frameless rendering

机译:改善自适应无框渲染

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By eliminating the rigid sampling patterns of framed Tenderers and adapting sampling and reconstruction to spatio-temporal changes, combined with sample reprojection, adaptive frameless rendering offers significant potential to generate coherent imagery from sparse set of samples in real-time rendering systems. It capitalizes on the unique feature of ray-based rendering methods the ability to select where to render along with when to render, which is missing in traditional double buffered renderings. With its unique contribution of adaptive partial update of display it has applications in rendering, display, and imaging systems. In this work, we propose alternate data structures and modified algorithms to reduce memory consumption by more than 90%, reduce computation overheads by approximately 50%, and improve sampler response to regions of change by modifying sampling pattern and tracking temporal changes in 3D space, improving the quality of rendering.
机译:通过消除成帧渲染器的刚性采样模式,并使采样和重构适应时空变化,再结合样本重投影,自适应无帧渲染提供了在实时渲染系统中从稀疏样本集中生成连贯图像的巨大潜力。它利用了基于光线的渲染方法的独特功能,即能够选择渲染位置以及何时渲染的能力,而传统的双缓冲渲染则缺少这种能力。凭借其对显示的自适应局部更新的独特贡献,它可应用于渲染,显示和成像系统。在这项工作中,我们提出了备用的数据结构和经过改进的算法,以通过减少采样消耗和修改3D空间中的时间变化来减少90%以上的内存消耗,减少大约50%的计算开销并改善采样器对变化区域的响应,提高渲染质量。

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