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A game-theoretic approach to generating optimal process plans of multiple jobs in networked manufacturing

机译:基于博弈论的方法来生成网络化制造中多个作业的最佳工艺计划

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This study seeks to address an approach for generating optimal process plans for multiple jobs in networked manufacturing. Because of production flexibility, generating several feasible process plans for each job is possible. Concerning the networked manufacturing mode, the specific scenario of competitive relationships, like delivery time existing between different jobs, should be taken into account in generating the optimal process plan for each job. As such, in this study, an N-person non-cooperative game-theoretic mathematical solution with complete information is proposed to generate the optimal process plans for multiple jobs. The game is divided into two kinds of sub-games, i.e. process plan decision sub-game and job scheduling sub-game. The former sub-game provides the latter ones with players while the latter ones decide payoff values for the former one to collaboratively arrive at the Nash equilibrium (NE). Endeavouring to solve this game more efficiently and effectively, a two-level nested solution algorithm using a hybrid adaptive genetic algorithm (HAGA) is developed. Finally, numerical examples are carried out to investigate the feasibility of the approach proposed in the study.View full textDownload full textKeywordsprocess plan, job scheduling, game theory, hybrid adaptive genetic algorithm, networked manufacturing.Related var addthis_config = { ui_cobrand: "Taylor & Francis Online", services_compact: "citeulike,netvibes,twitter,technorati,delicious,linkedin,facebook,stumbleupon,digg,google,more", pubid: "ra-4dff56cd6bb1830b" }; Add to shortlist Link Permalink http://dx.doi.org/10.1080/0951192X.2010.524248
机译:本研究旨在探讨一种为网络化制造中的多个作业生成最佳工艺计划的方法。由于生产的灵活性,可以为每个作业生成几个可行的工艺计划。关于网络化制造模式,在为每个工作生成最佳工艺计划时,应考虑竞争关系的特定情况,例如不同工作之间存在的交货时间。因此,在这项研究中,提出了一个具有完整信息的N人非合作博弈论数学解决方案,以生成针对多个工作的最优过程计划。游戏分为两种子游戏,即过程计划决策子游戏和工作安排子游戏。前者子游戏为后者提供玩家,而后者则决定前者的收益值以共同达到纳什均衡(NE)。为了更有效地解决这个问题,开发了一种使用混合自适应遗传算法(HAGA)的两级嵌套求解算法。最后,通过数值算例研究了本文提出的方法的可行性。查看全文下载全文关键字过程计划,作业调度,博弈论,混合自适应遗传算法,网络化制造。相关的var addthis_config = {ui_cobrand:“ Taylor&弗朗西斯在线”,services_compact:“ citeulike,netvibes,twitter,technorati,美味,linkedin,facebook,stumbleupon,digg,google,更多”,发布号:“ ra-4dff56cd6bb1830b”};添加到候选列表链接永久链接http://dx.doi.org/10.1080/0951192X.2010.524248

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