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Translating 2D Geometric Illusions for 3D Contexts

机译:翻译2D几何幻想进行3D上下文

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This paper describes the creation and evaluation of four novel, interactive objects that have been used to evaluate the effectiveness of 2D optical illusions within 3D objects. Illusions are recognised as a key means to understand how one processes visual input and perceives the world around them. A huge number of 2D illusions have been generated from the 18th century onwards, and a significant body of work exists that explores their characteristics, classifications, and operations. This paper identifies and selects four established 2D geometric illusions and explores their viability as 3D objects. A controlled experiment was conducted to ascertain whether they retained their perceptive illusory strength. A sample population of 30 participants was used and their interaction with purpose-built models was measured. Means are discussed whereby the illusions can be utilised in product design to either emphasise or counteract optical effects in geometric form.
机译:本文介绍了已经用于评估3D对象内的2D光学幻觉的有效性的四个新颖,交互式对象的创建和评估。 幻想被认为是理解如何处理视觉输入并在周围感知世界的关键手段。 从18世纪开始产生大量的2D幻想,并且存在重要的工作体现,探讨了他们的特征,分类和操作。 本文识别并选择四个建立的2D几何幻想,并探索其作为3D对象的可行性。 进行了一个受控实验,以确定它们是否保留了他们的感知错觉力量。 使用了30名参与者的样本群,并测量了与目的建造模型的互动。 讨论了幻想的方法,可以在产品设计中使用幻想,以强调或抵消几何形式的光学效应。

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