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On the Design of the Humanities

机译:论人文设计

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摘要

The work of the humanities can be difficult to discern. To the uninitiated, its product may seem like a featureless and opaque wall of text. But understanding the humanities means recognizing that words are its chief tools, activities, and output. Whereas bench scientists might conduct experiments in a laboratory, engineers might test structures or systems on computers, and interaction designers might study the behavior of users and write up the results, humanists perform their practice with words from beginning to end. Humanistic scholars ask questions like their counterparts in other disciplines, but they do not seek to answer them in the everyday sense. Instead, someone might raise a question to ask other questions, to frame various ways in which the question might be investigated by others in the future, or to demonstrate that we really should be asking a different question. Similarly, problems are not identified to be solved, but rather to help organize and clarify the investigation of a particular constellation of details, relationships, and historical conditions. Influenced by a principle of inspiration rather than reproducibility or repeatability, scholars in the humanities deploy strategies such as metaphor, analogy, contradiction, silence, and seduction to provoke their audiences. The success of these tactics is consequently difficult to gauge with the metrics of productivity that have been developed for the scientific disciplines. Indeed, how might metaphor be measured? Who benefits from conversation, and where is its deliverable? What is the timeline for inspiration or transformation? The stakes here are great: If humanistic research cannot be registered as eventful by the prevailing infrastructures of assessment, it runs the risk of being marginalized or even erased as inconsequential.
机译:人文学科的工作可能难以辨别。对于初学者来说,它的产品看起来像是一面毫无特色且不透明的文字墙。但是了解人文意味着要认识到语言是语言的主要工具,活动和输出。台式科学家可能会在实验室中进行实验,工程师可能会在计算机上测试结构或系统,而交互设计师可能会研究用户的行为并写下结果,而人本主义者则从头到尾用词来进行实践。人文学者会像其他学科的学者一样提出问题,但他们并不试图从日常意义上回答这些问题。取而代之的是,有人可能会提出一个问题,以问其他问题,以各种方式设计将来可能被他人调查的问题,或者表明我们确实应该提出其他问题。同样,问题并没有确定要解决,而是帮助组织和阐明了对特定细节,关系和历史条件的调查。受启发性原理而非可重复性或可重复性的影响,人文学科的学者采用隐喻,类比,矛盾,沉默和诱惑之类的策略来吸引观众。因此,很难用为科学学科开发的生产率指标来衡量这些策略的成功。确实,如何衡量隐喻?谁从对话中受益,对话在哪里可交付?灵感或转型的时间表是什么?这里的赌注是巨大的:如果不能通过普遍的评估基础将人文研究证明为有意义的研究,则冒着被边缘化甚至被忽略的风险。

著录项

  • 来源
    《Interactions》 |2016年第4期|76-79|共4页
  • 作者

    Bonnie Mak; Julia Pollack;

  • 作者单位

    University of Illinois;

    CUNY-Bronx Community College;

  • 收录信息
  • 原文格式 PDF
  • 正文语种 eng
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