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Gaming: The Next Hot Technology for Libraries?

机译:游戏:图书馆的下一个热门技术?

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摘要

Gaming in libraries? No, we're not talking about gambling. We're talking about using video game technology to produce "virtual worlds" to deliver library services. Although still in its infancy for the library world, this technology once used only for entertainment is now being adapted for a host of uses, especially social networking. Video games are based on the principle that the user will become immersed in an imaginary virtual world—an interactive online environment also known as virtual reality.
机译:在图书馆玩游戏?不,我们不是在谈论赌博。我们正在谈论使用视频游戏技术来产生“虚拟世界”以提供图书馆服务。尽管该技术还处于图书馆界的起步阶段,但该技术曾经仅用于娱乐,现在已被广泛用于多种用途,尤其是社交网络。视频游戏基于以下原则:用户将沉浸在虚拟的虚拟世界中-一种交互式在线环境,也称为虚拟现实。

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