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Do avatars dream of electronic picket lines? The blurring of work and play in virtual environments

机译:化身梦想着电子纠察线吗?虚拟环境中工作和娱乐的模糊

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Purpose - This paper aims to define and articulate the concept of digital protestainment, to address how technologies have enabled boundaries to become more permeable, and in which this permeability leads to the engendering of new cultures. Design/methodology/approach - Two case studies, within Second Life and EVE Online, are examined to see how digital protestainment, through the lens of cultural borderlands, creates a hybridized culture. Recorded interviews and textual analysis of web sites are used to illustrate the concepts of play, work, and blended activities. Findings - Within virtual environments the process of hybridization is not only increased in size, scope, form, and function. The borderlands process draws in cultural elements through a complex interchange between the online and the offline, in which hybridized cultural bits are carried out into other spaces. Research limitations/implications - The success of the cases does not represent all digital protest examples and so this study is limited in its ability to generalize to the population of virtual protests. This study limits the realm of digital protestainment to virtual worlds but the concept could be applied to any form of virtual community. Practical implications - Companies that host these worlds will need to become aware not only of what their audience is but also how that audience will mobilize and the likely outcomes of their mobilization. Virtual worlds offer organizational leaders a new resource for training, support, and recruitment. Originality/value - The theoretical concept of cultural borderlands is expanded to the digital environment and introduced as a potentially new and useful tool to internet researchers.
机译:目的-本文旨在定义和阐明数字抗议的概念,以解决技术如何使边界变得更具渗透性,并在这种渗透中引发新文化的产生。设计/方法/方法-在《第二人生》和《 EVE Online》中研究了两个案例研究,以了解如何通过文化边疆的视角来进行数字抗议,从而创造出一种混合文化。网站的记录访谈和文本分析用于说明游戏,工作和混合活动的概念。发现-在虚拟环境中,杂交过程不仅在大小,范围,形式和功能上都得到了增加。边境地区的过程通过在线与离线之间的复杂互换来吸收文化元素,在这种互换中,混合的文化元素被运用于其他空间。研究的局限性/含义-案例的成功并不代表所有数字抗议实例,因此本研究在推广到虚拟抗议人群方面的能力有限。这项研究将数字抗议的领域限制在虚拟世界中,但是该概念可以应用于任何形式的虚拟社区。实际含义-托管这些世界的公司不仅需要了解受众群体,还需要了解受众群体的动员方式以及动员的可能结果。虚拟世界为组织领导者提供了培训,支持和招聘的新资源。原创性/价值-文化边疆的理论概念已扩展到数字环境,并作为互联网研究人员潜在的新实用工具被引入。

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