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Communication in virtual world: Second life and business opportunities

机译:虚拟世界中的交流:第二人生和商机

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Second Life is an online 3D virtual world imagined and created by its residents. The residents can communicate, explore, participate in social activities, create and trade virtual properties and services. The most common communication media used in Second Life are text, voice, instant messaging and video conferencing. The purpose of the current study is to investigate why people communicate in Second Life and opportunities of making real business value. An online survey from Second Life residents was performed to study communication behavior and business opportunities in Second Life. The theoretical backgrounds used in this study were the communication theory and social systems and word of mouth communications for consumer learning. The result was focused on the effectiveness and superiority of communication in Second Life among other social networking sites such as Facebook, Myspace and Youtube. The communication is significant to policy makers, managers and leaders for information sharing and decision making.
机译:Second Life是一个由居民想象和创建的在线3D虚拟世界。居民可以交流,探索,参与社交活动,创建和交易虚拟财产和服务。 《第二人生》中最常用的通信媒体是文本,语音,即时消息和视频会议。本研究的目的是调查人们在第二人生中进行交流的原因以及实现真正商业价值的机会。第二人生居民进行了在线调查,以研究第二人生的沟通行为和商业机会。本研究使用的理论背景是传播理论和社会系统以及用于消费者学习的口碑传播。结果集中在《第二人生》中其他社交网站(例如Facebook,Myspace和Youtube)中交流的有效性和优越性。这种交流对于决策者,经理和领导者进行信息共享和决策至关重要。

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