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Guest Editors' Introduction: Special Issue on Software Reuse and Product Lines

机译:客座编辑介绍:软件重用和产品系列特刊

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摘要

Reusing software is as close to a silver bullet as one can probably get in software engineering [1], simply for the reason that the strongest increase in productivity will come from avoiding the development of software in the first place. Ever, since the vision of components, which would be developed once and then reused a number of times, was established by Mcllroy in 1968 [2], there was a strong interest in the topic of software reuse. Since then it had a history with many ups and downs. Many of the early efforts were not met with the success that was expected: too often components were developed for reuse without gaining the expected return on investment from this. As we know now, often the major problem was a strong focus on code reuse and other technical issues, without giving sufficient attention to higher-level artifacts. Also early opportunistic approaches did not sufficiently address that reusable components must fit to the context (e.g., architecture) in which reuse is expected to happen.
机译:重用软件几乎是软件工程中可能遇到的一个灵丹妙药[1],仅仅是因为生产力的最大增长将首先来自避免开发软件。自从1968年Mcllroy [2]建立了组件的构想以来,该构想将被开发一次,然后被多次重用[2],因此人们对软件重用这一主题产生了浓厚的兴趣。从那时起,它就经历了许多风风雨雨的历史。许多早期的努力并没有获得预期的成功:太多的组件被开发用于可重复使用而没有从中获得预期的投资回报。众所周知,通常主要的问题是对代码重用和其他技术问题的高度关注,而没有对高级工件给予足够的重视。同样,早期的机会主义方法还不足以解决可重用组件必须适合预期发生重用的上下文(例如,体系结构)。

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