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A new variant of the Pathfinder algorithm to generate large visual science maps in cubic time

机译:探路者算法的新变体,可在立方时间内生成大型视觉科学地图

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In the last few years, there is an increasing interest to generate visual representations of very large scientific domains. A methodology based on the combined use of ISI-JCR category cocitation and social networks analysis through the use of the Pathfinder algorithm has demonstrated its ability to achieve high quality, schematic visualizations for these kinds of domains. Now, the next step would be to generate these scientograms in an on-line fashion. To do so, there is a need to significantly decrease the run time of the latter pruning technique when working with category cocitation matrices of a large dimension like the ones handled in these large domains (Pathfinder has a time complexity order of O(n~4), with n being the number of categories in the cocitation matrix, i.e., the number of nodes in the network).rnAlthough a previous improvement called Binary Pathfinder has already been proposed to speed up the original algorithm, its significant time complexity reduction is not enough for that aim. In this paper, we make use of a different shortest path computation from classical approaches in computer science graph theory to propose a new variant of the Pathfinder algorithm which allows us to reduce its time complexity in one order of magnitude, O(n~3), and thus to significantly decrease the run time of the implementation when applied to large scientific domains considering the parameter q = n- 1. Besides, the new algorithm has a much simpler structure than the Binary Pathfinder as well as it saves a significant amount of memory with respect to the original Pathfinder by reducing the space complexity to the need of just storing two matrices. An experimental comparison will be developed using large networks from real-world domains to show the good performance of the new proposal.
机译:在过去的几年中,越来越有兴趣生成非常大的科学领域的视觉表示。通过结合使用Pathfinder算法,结合使用ISI-JCR类别引用和社交网络分析的方法论,证明了该方法可以为这些领域实现高质量的示意图。现在,下一步就是以在线方式生成这些科学图。为此,当使用大尺寸类别引用矩阵(如在这些大域中处理的)时,需要显着减少后一种修剪技术的运行时间(Pathfinder的时间复杂度为O(n〜4 ),其中n是关联矩阵中的类别数,即网络中的节点数。)尽管已经提出了一种称为Binary Pathfinder的先前改进方法来加快原始算法的速度,但并未显着降低时间复杂度足以达到目标。在本文中,我们利用与计算机科学图论中经典方法不同的最短路径计算方法,提出了Pathfinder算法的新变体,使我们可以将其时间复杂度降低一个数量级O(n〜3) ,因此在考虑参数q = n-1的情况下将其应用于大型科学领域时,可大大减少实施的运行时间。此外,新算法的结构比Binary Pathfinder更为简单,并且节省了大量的相对于原始探路者,通过减少空间复杂性来满足仅存储两个矩阵的需求。将使用来自真实域的大型网络进行实验比较,以显示新建议的良好性能。

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