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Purchase behavior in virtual worlds: An empirical investigation in Second Life

机译:虚拟世界中的购买行为:《第二人生》的实证研究

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摘要

Virtual worlds are an emerging online transaction context in which millions of players around the world participate and trade virtual items with one another. However, little research has been conducted into purchase behavior in this new context. To address this gap, we developed and tested a conceptual model of purchase behavior in virtual worlds using a combination of existing and new constructs. An online survey was conducted within Second Life (n = 250) and tested using structural equation modeling. We conclude with implications for practice and research limitations.
机译:虚拟世界是一种新兴的在线交易环境,全球成千上万的参与者参与其中,并彼此进行虚拟物品交易。但是,在这种新情况下,对购买行为的研究很少。为了解决这一差距,我们使用现有结构和新结构的组合,开发并测试了虚拟世界中购买行为的概念模型。在《第二人生》中进行了在线调查(n = 250),并使用结构方程模型进行了测试。我们总结了对实践和研究局限性的暗示。

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