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Synthesis of memory-efficient, clock-memory free,and non-Zeno safety controllers for timed systems

机译:综合用于定时系统的高效存储,无时钟存储和非Zeno安全控制器

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We study synthesis of controllers for real-time systems, where the objective is to stay in a given safe set. The problem is solved by obtaining winning strategies in the setting of concurrent two player timed automaton games with safety objectives. To prevent a player from winning by blocking time, we restrict each player to strategies that ensure that the player cannot be responsible for causing a Zeno run. We construct winning strategies for the controller which require access only to (1) the system clocks (thus, controllers which require their own internal infinitely precise clocks are not necessary), and (2) a logarithmic (in the number of clocks) number of memory bits (i.e. a linear number of memory states). Precisely, we show that for safety objectives, a memory of size (3 + lg(|C| + 1)) bits suffices for winning controller strategies, where C is the set of clocks of the timed automaton game, significantly improving the previous known exponential memory states bound. We also settle the open question of whether winning region-based strategies require memory for safety objectives by showing with an example the necessity of memory for such strategies to win for safety objectives. Finally, we show that the decision problem of determining if there exists a receptive player-1 winning strategy for safety objectives is EXPTIME-complete over timed automaton games.
机译:我们研究实时系统控制器的综合,其目标是保持在给定的安全集中。通过在同时具有安全目标的两人定时自动机游戏的设置中获得制胜策略来解决该问题。为了防止玩家因拖延时间而获胜,我们将每位玩家的策略限制为确保该玩家不承担导致芝诺跑的责任。我们为仅需要访问(1)系统时钟的控制器构造了获胜策略(因此,不需要需要自己的内部无限精确时钟的控制器),以及(2)对数(以时钟数为单位)存储位(即存储状态的线性数量)。精确地,我们表明,对于安全目标而言,大小为(3 + lg(| C | + 1))位的内存足以满足制胜者的控制策略,其中C是定时自动机游戏的时钟集,大大改善了以前的已知方法指数存储状态绑定。我们还通过举例说明为实现安全目标而赢得这种战略的必要性,从而解决了基于区域的成功战略是否需要对安全目标进行记忆的开放性问题。最后,我们证明了确定是否存在针对安全目标的可接受的玩家1获胜策略的决策问题是定时自动机游戏的EXPTIME-complete。

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