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SELF-CONSTRUAL, PERSONALIZATION, USER EXPERIENCE, AND WILLINGNESS TO USE CODESIGN FOR ONLINE GAMES

机译:自定义,个性化,用户体验和对在线游戏使用代号的意愿

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摘要

This paper examines the effect of self-construals, personalized services, and user experience on people's willingness to engage in codesign behaviors for online games. Individual psychological factors might provide a basis for codesign willingness. Using data gathered from 257 online game users and a structural equation model approach, this study shows that independent and interdependent self-construals can predict two motivations, namely, using codesign to obtain a user experience and using codesign to create a personalized service. Both motives mediate the relationship between self-construal and willingness to use codesign, but personalized service has a stronger effect. This study provides a unique explanation that firms can use to understand the psychological logic underlying user codesign willingness.
机译:本文研究了自我构建,个性化服务和用户体验对人们参与网络游戏的代码签名行为的意愿的影响。个人的心理因素可能为代码签名的意愿提供基础。使用从257个在线游戏用户那里收集的数据和结构方程模型方法,该研究表明,独立和相互依赖的自我构造可以预测两个动机,即使用codesign获得用户体验和使用codesign创建个性化服务。两种动机都调解了自我构建和使用代码签名的意愿之间的关系,但是个性化服务具有更强的作用。这项研究提供了一种独特的解释,企业可以用来理解用户代码符号意愿的心理逻辑。

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