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High-Speed Scene Flow on Embedded Commercial Off-the-Shelf Systems

机译:嵌入式商用现货系统上的高速场景流

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摘要

Scene flow is an essential part of a stereo-based perception system for autonomous driving and mobile robotics. As in most of these platforms, the computing resource is limited but the computing requirement is high, embedded and parallelized algorithms are of vital importance for real-time tasks. This paper develops a cross-platform embedded scene flow algorithm by using an OpenCL (Open Computing Language) programming. Meanwhile, we propose a method to achieve a good performance by using a novel coarse-grained software pipeline for the embedded stream application. Experimental results show that the proposed algorithm can boost the average processing speed to 50 fps for different commercial off-the-shelf (COTS) hardware, including desktop graphics processing units (GPUs), field-programmable gate arrays (FPGAs), and mobile phone platforms. For certain GPUs, the peak frame rates can also reach 1000 fps. By comparing the efficiency among the serial platform, we illustrate that with the help of OpenCL programming, COTS platforms can provide enough computing resources for the stereo-based perception algorithm.
机译:场景流是用于自动驾驶和移动机器人的基于立体声的感知系统的重要组成部分。像在大多数这些平台中一样,计算资源有限,但计算要求很高,嵌入式和并行化算法对于实时任务至关重要。本文通过使用OpenCL(开放计算语言)编程开发了一种跨平台的嵌入式场景流算法。同时,我们提出了一种通过针对嵌入式流应用程序使用新颖的粗粒度软件管道来获得良好性能的方法。实验结果表明,该算法可以将包括台式机图形处理单元(GPU),现场可编程门阵列(FPGA)和移动电话在内的各种商用现货(COTS)硬件的平均处理速度提高到50 fps。平台。对于某些GPU,峰值帧速率也可以达到1000 fps。通过比较串行平台之间的效率,我们说明,借助OpenCL编程,COTS平台可以为基于立体声的感知算法提供足够的计算资源。

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