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A game-theoretic approach to partial clique enumeration

机译:局部集团枚举的博弈论方法

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摘要

In many computer vision and pattern recognition applications using graph-based representations, it is of great interest to be able to extract the k largest cliques in a graph. However, most methods are geared either towards extracting a single clique of maximum size, or enumerating all cliques, without following any particular order. In this paper, we present a novel approach for partial clique enumeration, which is the problem of extracting the k largest cliques of a graph. Our approach is based on a continuous formulation of the clique problem developed in the 1960s by Motzkin and Straus, and is able to avoid extracting the same clique multiple times. This is done by casting the problem into a game-theoretic framework, where stable strategies are in correspondence with maximal cliques, and by iteratively rendering the extracted solutions unstable. The approach has been tested on the maximum clique problem and compared against several state-of-the-art algorithms both on random as well as D1MACS benchmark graphs. Further, we applied our enumerative heuristic to the matching of shapes using the shock-graph representation. The results confirm the effectiveness of the approach.
机译:在许多使用基于图形的表示形式的计算机视觉和模式识别应用程序中,能够提取图形中的k个最大团非常令人感兴趣。但是,大多数方法都适合于提取最大大小的单个小集团,或枚举所有小集团,而无需遵循任何特定顺序。在本文中,我们提出了一种用于部分集团枚举的新颖方法,这是提取图的k个最大集团的问题。我们的方法基于Motzkin和Straus在1960年代开发的集团问题的连续表述,并且能够避免多次提取相同的集团。这是通过将问题投放到博弈论框架中来实现的,在该博弈论框架中,稳定的策略与最大派系相对应,并反复使提取的解决方案变得不稳定。该方法已在最大团组问题上进行了测试,并与随机和D1MACS基准图上的几种最新算法进行了比较。此外,我们使用冲击图表示将枚举启发式应用于形状匹配。结果证实了该方法的有效性。

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