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Wrinkly Surface Generated on Irregular Mesh by Using IST Generalized on Code Space and Multi-Dimensional Space: Unification of Interpolation Surface and Fractal

机译:使用代码空间和多维空间的IST在不规则网格上生成的皱纹表面:插值曲面和分形的统一

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摘要

Interpolation surfaces, such as Bezier or B-splirie surface, are usually used for representing smooth man-made objects and provide an excellent ability to control the shape of a surface by intuitively moving control points. In contrast, the fractal technique is used for creating various complex shapes, mainly of natural objects, that have self-similarity using simple procedures. We have proposed the "wrinkly surface (WR surface)" for combining the advantages of interpolation surfaces and fractals. In this paper, we propose the expansion of the construction scheme of the WR surface to irregular meshes. Control points of a WR surface are interpolated using the "Iterated Shuffle Transformation (IST)." Therefore, in order to achieve the expansion, we first generalize the IST on code spaces, and then propose multi-dimensional IST defined on geometric spaces. By creating various shape model examples, we demonstrate the usefulness of the WR surface as a modeling tool.
机译:插值曲面(例如Bezier或B曲面)通常用于表示平滑的人造对象,并具有通过直观地移动控制点来控制曲面形状的出色能力。相反,分形技术用于创建各种复杂的形状(主要是自然物体),这些形状使用简单的过程具有自相似性。我们提出了“起皱的表面(WR表面)”,以结合插值表面和分形的优点。在本文中,我们建议将WR表面的构造方案扩展为不规则网格。 WR表面的控制点使用“迭代混洗变换(IST)”进行插值。因此,为了实现扩展,我们首先在代码空间上对IST进行泛化,然后提出在几何空间上定义的多维IST。通过创建各种形状模型示例,我们证明了WR表面作为建模工具的有用性。

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