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A Shape Resolution Control of Textured Object Applying Tolerance Caused by Movement

机译:运动引起的带公差的纹理对象的形状分辨率控制

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We propose a shape resolution control method applying a tolerance caused by movement to object's shape and texture in order to represent efficiently a textured object that has a detailed structure. It is generally difficult to perceive the error of shape or texture of the object that is moving. Our method applies this error as a tolerance. The efficient object's representation is realized by the shape resolution control that tolerates errors of contour shape and textured surface by the tolerance caused by movement and reduces object's data. It was shown better experimental results of processing time and of the quality of images in comparison with other methods. Thus, it was proved that the method applying the tolerance caused by movement to the object's shape and texture is effective in the representation of textured object that has a detailed structure.
机译:我们提出一种形状分辨率控制方法,该方法将运动引起的公差应用于对象的形状和纹理,以便有效地表示具有详细结构的纹理对象。通常难以感知正在移动的物体的形状或纹理的误差。我们的方法将此误差作为公差。有效的对象表示是通过形状分辨率控制实现的,该形状分辨率控制通过移动引起的公差来容忍轮廓形状和纹理表面的误差,并减少对象的数据。与其他方法相比,显示了更好的处理时间和图像质量的实验结果。因此,证明了将运动引起的公差应用于对象的形状和纹理的方法在具有详细结构的纹理对象的表示中是有效的。

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