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Two Phase 3D Obiect Reconstruction from Two-View Drawings

机译:从两视图图形进行两阶段3D对象重建

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摘要

An efficient algorithm for reconstructing all polyhedral 3D objects from two orthographic views is presented. Since the two-view orthographic representation of a 3D object is ambiguous, it requires a numerous amount of combinatorial searches in the process of reconstruction. Also, multiple number of solutions in contrast to the designers intention can be existed in the problem. This paper proposes a two phase algorithm to reduce the search space and to select the most plausible solu- tion described by the given projections. First, the partially con- structed objects are reconstructed from the restricted candidate faces corresponding to each area on the two-view drawings in its first phase. Then the complete objects are obtained from the partially constructed objects by adding other candidates with ge- ometrical validity in the second phase. The algorithm performs a combinatorial search based on the face decision rules along with two heuristics. Decision rules check geometrical validity and heuristic rules enhance the search speed. In addition, the reconstruction finds the most plausible 3D object that human observers are most likely to select first among the given multiple solutions. Several examples from a working implementation are given to show the completeness of the algorithm.
机译:提出了一种从两个正交视图重建所有多面体3D对象的有效算法。由于3D对象的双视图正交表示形式不明确,因此在重建过程中需要进行大量组合搜索。而且,与设计者的意图相反,在该问题中可以存在多种解决方案。本文提出了一种两阶段算法,以减少搜索空间并选择给定投影描述的最合理的解决方案。首先,在第一阶段,从对应于两视图图纸上每个区域的受限候选面孔中重建部分构造的对象。然后,通过在第二阶段中添加具有几何有效性的其他候选项,从部分构造的对象中获得完整的对象。该算法基于面部决策规则和两种启发式算法执行组合搜索。决策规则检查几何有效性,启发式规则可提高搜索速度。此外,重建还发现了人类观察者最有可能在给定的多个解决方案中首先选择的最合理的3D对象。给出了一个可行的实现示例,以说明该算法的完整性。

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