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Robust Watermarking of 3D Polygonal Meshes

机译:3D多边形网格的鲁棒水印

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摘要

This paper presents an algorithm for the robust watermarking of 3D polygonal mesh models. The proposed algorithm embeds the watermark into a 2D image extracted from the 3D model, rather than directly embedding it into 3D geometry. The proposed embedding domain, i.e., the 2D image, is devised to be robust against the attacks like mesh simplification which severely modifies the vertices and connectivity while preserving the appearance of the model. The watermark-embedded model is obtained by using a simple vertex perturbation algorithm without iterative optimization. Two exemplary watermark applications using the proposed methods are also presented: one is to embed several bits into 3D models and the other is to detect only the existence of a watermark. The experimental results show that the proposed algorithm is robust against similarity transform, mesh simplification, additive Gaussian noise, quantization of vertex coordinates and mesh smoothing, and that its computational complexity is lower than that of the conventional methods.
机译:本文提出了一种用于3D多边形网格模型的鲁棒水印算法。所提出的算法将水印嵌入从3D模型提取的2D图像中,而不是直接将其嵌入3D几何形状中。提出的嵌入域(即2D图像)被设计为对诸如网格简化之类的攻击具有鲁棒性,而网格简化在保留模型外观的同时会严重修改顶点和连接性。嵌入水印的模型是使用简单的顶点扰动算法获得的,无需进行迭代优化。还提出了使用所提出的方法的两种示例性水印应用:一种是将几位嵌入到3D模型中,另一种是仅检测水印的存在。实验结果表明,该算法具有良好的鲁棒性,能够抵抗相似度变换,网格简化,加性高斯噪声,顶点坐标量化和网格平滑等问题,且计算复杂度低于传统方法。

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