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Content Adaptive Hierarchical Decision of Variable Coding Block Sizes in High Efficiency Video Coding for High Resolution Videos

机译:高分辨率视频的高效视频编码中可变编码块大小的内容自适应分层决策

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The quadtree-based variable block sized prediction makes the biggest contribution for dramatically improved coding efficiency in the new video coding standard named HEVC. However, this technique takes about 75-80% computational complexity of an HEVC encoder. This paper brings forward an adaptive scheme that exploits temporal, spatial and transform-domain features to speed up the original quadtree-based prediction, targeting at high resolution videos. Before encoding starts, analysis on utilization ratio of each coding depth is performed to skip rarely adopted coding depths at frame level. Then, texture complexity (TC) measurement is applied to filter out none-contributable coding blocks for each largest coding unit (LCU). In this step, a dynamic threshold setting approach is proposed to make filtering adaptable to videos and coding parameters. Thirdly, during encoding process, sum of absolute quantized residual coefficient (SAQC) is used as criterion to prune useless coding blocks for both LCUs and 32 × 32 blocks. By using proposed scheme, motion estimation is performed for prediction blocks within a narrowed range. Experiments show that proposed scheme outperforms existing works and speeds up original HEVC by a factor of up to 61.89% and by an average of 33.65% for 4k×2k video sequences. Meanwhile, the peak signal-to-noise ratio (PSNR) degradation and bit increment are trivial.
机译:基于四叉树的可变块大小预测在名为HEVC的新视频编码标准中为最大程度地提高编码效率做出了最大贡献。但是,此技术需要HEVC编码器的大约75-80%的计算复杂度。本文提出了一种自适应方案,该方案利用时间,空间和变换域特征来加快基于原始四叉树的预测,并针对高分辨率视频。在编码开始之前,进行每个编码深度的利用率的分析,以跳过在帧级别很少采用的编码深度。然后,应用纹理复杂度(TC)测量以过滤出每个最大编码单元(LCU)的非相关编码块。在这一步骤中,提出了一种动态阈值设置方法,以使过滤适合视频和编码参数。第三,在编码过程中,绝对量化残差系数的总和(SAQC)被用作修剪LCU和32×32块的无用编码块的标准。通过使用所提出的方案,对狭窄范围内的预测块执行运动估计。实验表明,对于4k×2k的视频序列,该方案的性能优于现有工作,并且可以将原始HEVC的速度提高61.89%,平均速度提高33.65%。同时,峰值信噪比(PSNR)下降和位增量微不足道。

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