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A File Fetching Method to Avoid Performance Deterioration on BitTorrent-Like P2P Networks

机译:一种避免在类似BitTorrent的P2P网络上性能下降的文件获取方法

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摘要

Most P2P systems divide a file into many pieces and fetch different pieces from many peers simultaneously. If one of the last few pieces is requested from an extremely slow peer, the overall download time may become excessive. The end-game mode was proposed to solve this problem. This method requests the last piece from all the connected peers at the same time. Unfortunately, the duplicated requests generate redundant traffic. This paper proposes a requesting method that does not increase overall download line as well as avoiding the redundant traffic. We also propose a combinaton of our requesting method and the endgame mode. The proposed methods are compared to the existing method with the end-game mode in simulations that use BitTorrent as a typical instance of the parallel retrieving P2P system. The results confirm that our requesting method can match the download times of the end-game mode while suppressing the redundant traffic. Our method enhances network performance by absorbing the difference in peer performance and providing steady download times without wasting traffic resources. Moreover, it is also confirmed that our combination method can distribute a file more quickly than other methods.
机译:大多数P2P系统将文件分成许多部分,并同时从许多同级中获取不同的部分。如果从极慢的对等方请求最后几部分之一,则整个下载时间可能会变得过多。为了解决这个问题,提出了终端游戏模式。此方法同时从所有连接的对等方请求最后一块。不幸的是,重复的请求会产生冗余流量。本文提出了一种请求方法,该方法既不增加总下载量,又避免了冗余流量。我们还提出了我们的请求方法和残局模式的组合。在使用BitTorrent作为并行检索P2P系统的典型实例的模拟中,将提出的方法与现有方法与最终游戏模式进行了比较。结果证实,我们的请求方法可以匹配最终游戏模式的下载时间,同时抑制冗余流量。我们的方法通过吸收同级性能的差异并提供稳定的下载时间而不会浪费流量资源,从而提高了网络性能。而且,还证实了我们的组合方法比其他方法可以更快地分发文件。

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