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Manifold-Based Photometric Stereo with Cast Shadows

机译:具有流形的基于歧管的光度学立体

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This paper presents a photometric stereo method for determining an object's shape from its appearance manifold by estimating the similarity of appearances observed at points under varying illumination. Assuming no cast shadows on the object's surface, we show that for a pair of surface points, the similarity of their observed intensities under varying illumination is closely related to the similarity of their corresponding surface normals. However, if the object is concave, there are cast shadows on the surface which alter the observed intensity of surface points and result in incorrect similarity estimation. After using a similarity measure, we find and combine similar vectors to interpolate in areas of cast shadow to create new observation values, which means that we remove cast shadows in input images. Then the object's surface normals can be estimated from the observation vector space using a dimensionality reduction technique. Unlike most previous shape reconstruction methods, our method does not require any particular reflectance model which makes it applicable to a wide variety of object materials.
机译:本文提出了一种光度学立体方法,该方法可以通过估计在变化照明下的点处观察到的外观的相似性,从其外观流形确定对象的形状。假设在对象的表面上没有投射阴影,我们表明对于一对表面点,在变化的光照下它们观察到的强度的相似性与其对应的表面法线的相似性密切相关。但是,如果对象是凹面的,则表面上将存在投射阴影,这些阴影会改变观察到的表面点的强度并导致错误的相似性估计。使用相似性度量后,我们找到并组合相似的向量以在投射阴影的区域内进行插值以创建新的观察值,这意味着我们将移除输入图像中的投射阴影。然后,可以使用降维技术从观察向量空间估计对象的表面法线。与大多数以前的形状重建方法不同,我们的方法不需要任何特定的反射模型,因此可以应用于多种对象材料。

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