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Reconstructing Reflection Maps Using a Stacked-CNN for Mixed Reality Rendering

机译:使用堆叠的CNN重建反射映射,用于混合现实渲染

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Corresponding lighting and reflectance between real and virtual objects is important for spatial presence in augmented and mixed reality (AR and MR) applications. We present a method to reconstruct real-world environmental lighting, encoded as a reflection map (RM), from a conventional photograph. To achieve this, we propose a stacked convolutional neural network (SCNN) that predicts high dynamic range (HDR) 360 degrees RMs with varying roughness from a limited field of view, low dynamic range photograph. The SCNN is progressively trained from high to low roughness to predict RMs at varying roughness levels, where each roughness level corresponds to a virtual object's roughness (from diffuse to glossy) for rendering. The predicted RM provides high-fidelity rendering of virtual objects to match with the background photograph. We illustrate the use of our method with indoor and outdoor scenes trained on separate indoor/outdoor SCNNs showing plausible rendering and composition of virtual objects in AR/MR. We show that our method has improved quality over previous methods with a comparative user study and error metrics.
机译:实际和虚拟物体之间的相应照明和反射率对于增强和混合现实(AR和MR)应用中的空间存在是重要的。我们提出了一种重建现实世界环境照明的方法,从传统照片中编码为反射图(RM)。为此,我们提出了一种堆叠的卷积神经网络(SCNN),其预测高动态范围(HDR)360度RMS,其具有来自有限的视野,低动态范围照片的变化粗糙度。 SCNN从高到低粗糙度逐渐培训,以预测变化的粗糙度水平的RMS,其中每个粗糙度水平对应于虚拟物体的粗糙度(从漫反射到光泽)以供渲染。预测的RM提供了虚拟对象的高保真渲染,以与背景照片相匹配。我们说明了我们的方法在室内和室外场景上培训的室内和室外Scnns的使用,显示了AR / MR中的可合理的渲染和虚拟物体的构成。我们表明,我们的方法通过对比较的用户学习和错误指标来提高先前方法的质量。

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